Dynamic Skin Mods
Skin mods can be loaded dynamically without permanently overwriting the original game files, making switching and managing custom skins much cleaner.
Xzen-Core developed on an old mod manager project with some newer code from Offline Smash Legends project and improved on expanding modding beyond simple asset replacement, including dynamic content, multiplayer support, custom stages and future community infrastructure.
Skin mods can be loaded dynamically without permanently overwriting the original game files, making switching and managing custom skins much cleaner.
A donation system is available for people who want to directly support the project and help with its ongoing development and infrastructure costs.
The next core release expands the modding system beyond the currently published dynamic skin loader and provides the foundation for deeper online and runtime mod support.
Online modded multiplayer is now pending release as part of XzenCore. The goal is for compatible modded content to work between players online rather than being limited to local use.
A custom emote system integrated with Xzen Patcher, allowing community-made emotes to be added without replacing official ones.
Support for entirely new stage slots, community-made maps and previously removed official stages brought back without replacing existing maps.
An advanced matchmaking system focused on creating fairer matches and giving the community access to improved queue and matchmaking logic.
Additional rewards and recognition are planned for people who have supported the project and helped keep development and infrastructure running.
Roadmap features may change as development and research progress. The goal is to expand community possibilities with systems that add new content and capabilities rather than simply replacing existing game assets. Xzentosia is fully solo maintained and developed by Yuilix, also known as Rylex.
I do not guarantee a perfect experience. While I may receive donations that help support the project, Xzentosia is still a solo effort and I am limited by my own time, resources and knowledge.
I am not a professional game developer and I am not part of a large development team. Mistakes, bugs and failed experiments can happen. If I mess something up, I genuinely apologize.
I am still learning as I go and doing the best I can to keep improving the project, fix issues when they appear and build useful things for the community. Support and donations are deeply appreciated, but they should never be taken as a promise of flawless or professional-grade development.
Current server allocation available for development, testing and community infrastructure.
CPU, memory and disk usage vary depending on active services, testing and development load. The server currently has access to approximately one Intel Xeon CPU core, with up to 60% of that core available for use, 600 MiB of memory and 2 GiB of disk capacity.