Xzentosia
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Community Development Roadmap

Community made Updates For SMASH LEGENDS

Xzen-Core developed on an old mod manager project with some newer code from Offline Smash Legends project and improved on expanding modding beyond simple asset replacement, including dynamic content, multiplayer support, custom stages and future community infrastructure.

Fully solo maintained and developed by Yuilix aka Rylex
Development Timeline

Project Roadmap

01
Released

Dynamic Skin Mods

Skin mods can be loaded dynamically without permanently overwriting the original game files, making switching and managing custom skins much cleaner.

Dynamic Loading Skin Mods No Overwrite
02
Released

Donation System

A donation system is available for people who want to directly support the project and help with its ongoing development and infrastructure costs.

Donations Project Support Supporters
03
Released

XzenCore v0.2.1

The next core release expands the modding system beyond the currently published dynamic skin loader and provides the foundation for deeper online and runtime mod support.

Originally developed under Stage2K-Tracker-v1-20260816 . Renamed to XzenCore for clearer public understanding. This version has not been published yet.
Core Framework v0.2.1 Pending Release
04
Released

Online Modded Multiplayer

Online modded multiplayer is now pending release as part of XzenCore. The goal is for compatible modded content to work between players online rather than being limited to local use.

This feature is part of the unpublished XzenCore v0.2.1 work and is not currently available in the public release.
Online Mods Multiplayer XzenCore
05
Planned

Emote API

A custom emote system integrated with Xzen Patcher, allowing community-made emotes to be added without replacing official ones.

Custom Emotes Xzen Patcher New Slots
06
Planned

Custom Stage API

Support for entirely new stage slots, community-made maps and previously removed official stages brought back without replacing existing maps.

New Stage Slots Community Maps Legacy Maps
07
Planned

Matchmaking API

An advanced matchmaking system focused on creating fairer matches and giving the community access to improved queue and matchmaking logic.

Fair Matching Custom Queues Community Play
08
Future

Supporter Rewards

Additional rewards and recognition are planned for people who have supported the project and helped keep development and infrastructure running.

Recognition Supporter Benefits Future Rewards

Long-Term Direction

Roadmap features may change as development and research progress. The goal is to expand community possibilities with systems that add new content and capabilities rather than simply replacing existing game assets. Xzentosia is fully solo maintained and developed by Yuilix, also known as Rylex.

A Note From The Developer

I do not guarantee a perfect experience. While I may receive donations that help support the project, Xzentosia is still a solo effort and I am limited by my own time, resources and knowledge.

I am not a professional game developer and I am not part of a large development team. Mistakes, bugs and failed experiments can happen. If I mess something up, I genuinely apologize.

I am still learning as I go and doing the best I can to keep improving the project, fix issues when they appear and build useful things for the community. Support and donations are deeply appreciated, but they should never be taken as a promise of flawless or professional-grade development.

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Xzentosia Infrastructure

Server Resources

Current server allocation available for development, testing and community infrastructure.

CPU
~ 1 Xeon Core / 60% usable
Intel Xeon 60% of 1 core
Memory
~ / 600 MiB
Usage varies 600 MiB limit
Disk
~ / 2 GiB
Usage varies 2 GiB limit
Development Server Online

CPU, memory and disk usage vary depending on active services, testing and development load. The server currently has access to approximately one Intel Xeon CPU core, with up to 60% of that core available for use, 600 MiB of memory and 2 GiB of disk capacity.

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